Website re-design for an ed-tech charity, BitbyBit

Re-design over three viewports in a one-week design sprint

Click below for full Medium Case Study


The Brief

For the second visual design week, my task was to re-skin two pages of a charity website across three different viewports. We had to keep the functionalities, structure, and content identical, only changing the UI and branding.

I chose a charity called BitByBit, an organisation in America that offers low-cost and no-cost tech programs to underprivileged children in High School and Middle School.


Visual Design Process

 

Research

  • UX Audit of existing website

  • Competitor Analysis

  • Moodboard

  • Word Association

Develop & Deliver

  • Sketching

  • Low-High Fidelity Prototypes

  • Style Guide


Research

UX Audit

To start the process, I conducted a UX audit of the existing website to get a sense on what I needed to improve:

ux audit.png
  1. Too much text — no differentiation between headers and body text

  2. Poor content hierarchy

  3. Colours inaccessible

  4. No photos of people — For a website that was about education and teaching I was surprised to find that there weren’t any photos featuring people in them

  5. About page in a separate tab — For a charity set up by two women at University, I wanted to celebrate this by bringing it onto the homepage.


Competitor Analysis

Case Study.png

Coding Programs

  • Images of people make the homepages much more engaging and relatable

  • Use of hard/geometric shapes as opposed to soft edges to give a more exciting feel to the website.

  • Use of bold, big, exciting text — Find a keyphrase and enlargen it — Changing the perception around coding to make it exciting and cool

Other Charitiesv1.png

In-direct Charities

  • Again, the hero image featured people - used across all websites

  • Big, bold text alongside hero image

  • Top navigation for all — next to logo. Big bold text for heading

  • Use of brand colours clear on all three apart from Save the Children

  • Donate buttons are highlighted as buttons on all three

Word Association

The key words/phrases that came out;

  1. Technology

  2. Skill

  3. Difficult/Hard

  4. Perception of Geeky/Nerdy

  5. Young/Youth

  6. Language

Word Assocation with ‘Coding’ as the main word

Moodboard

Moodboardv2.png

Tagline - “A Brighter Future”


Develop & Deliver

Sketching

Sketching some initial ideas for the homepage

Sketching some initial ideas for the homepage

Lo-Fidelity Wireframes

I transferred my sketches into lo-fidelity wireframes. It was important that I put in all of the text so I knew how much space I was working with.

I transferred my sketches into lo-fidelity wireframes. It was important that I put in all of the text so I knew how much space I was working with.

Experimentation

Learning from some mistakes from my previous project, I experimented with my colours before diving into High-Fidelity. I took a frame and tested various colour/typography combinations to see what worked well and what clashed. I always wanted to keep…

Learning from some mistakes from my previous project, I experimented with my colours before diving into High-Fidelity. I took a frame and tested various colour/typography combinations to see what worked well and what clashed. I always wanted to keep in mind this idea of excitement and energy.

Hi-Fidelity Prototype

Click play below for the prototype walking you through the three different viewports.

Next Steps

Add more fun and engaging iconography such as emoji’s in order to appeal to a younger demographic

  • Consider adding more screens across the 3 viewports

  • Test the prototype for more user feedback

Feedback

Overall I was really happy with the hi-fidelity version. I was happy with how the content shifted across different viewports as it made sense to add more content as I went up in size.

The feedback I received from people in the class was that it seemed a bit too ‘advanced’ for middle and high-schoolers which was a fair point.

Learnings

  1. Experimenting with colours and text is much easier to do on a blank frame before the content is in place. When I was fixed to a certain viewport I found it hard to experiment as I felt I was ruining what was already in place.

  2. When creating low-fidelity digital wireframes, it was much easier to get a sense of the length of the screen when all the content was in. In previous projects I found I was under-estimating how much space was needed for various pages.

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